| Spolight On: Elemental: War of Magic, More |
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We recently had a chance to visit with developer and distributor Stardock to get an update on the studio's software developments and on Elemental: War of Magic. Stardock is hard at work on its "GOO" (Game Object Obfuscation) copyright protection software--a simple copy-protection setup that requires users to enter their name, e-mail address, and serial code online to register the game once, then be able to claim full ownership over that game regardless of time passed or computer used. The software has already been adopted by such publishers as Ubisoft and Paradox and, according to Stardock frontman Brad Wardell, will be used by "all the big publishers" for their PC games in the near future. The studio will also soon be taking the wraps off the next revision of its Impulse online distribution client, which will feature a new "ready to play" system that will let you fill out a personal profile for yourself and then actually have prospective multiplayer partners suggested to you based on profile matches--assuming none of the people on your friends list are available for you to play.
Elemental is still very much in development--a work-in-progress--so we were able to see only the basics of the game in action. You start with nothing but an immortal sovereign unit who can commission new buildings, though later you can marry into one of the game's other 12 base factions and sire prince and princess children who can also be married off, increasing your standing with them. Unfortunately, while your sovereign, who is both a powerful wizard and a mighty military general, is immortal, his children aren't, so when that good-for-nothing son of yours kicks the bucket, his wife's family may not react kindly. Wardell compares the courtly intrigue of Elemental to one of his chief inspirations, the Game of Thrones novels by author George R. R. Martin.
Elemental's graphical engine, while still being worked on, provides an impressive level of detail and seamlessly zooms out to multiple zoom levels with a single glide of the mousewheel--all the way out to cloth map view, and all the way in to a close-up view that lets you see the tiny peasants building up your kingdom as they putter around, hammering and chiseling the walls of your castle. Elemental will support robust level-of-detail rendering to play the game at different zoom levels and will let you lock in the zoom to support the best combination of zoomed-in graphics and performance that your desktop or laptop computer can handle. The engine (and map editor) will also support deformable terrain so that the randomly generated scenario maps will have valleys, volcanoes, and bodies of water (the latter will primarily act as obstacles that you'll need to traverse by putting your infantry units onto boats).
Elemental is still a ways off and is scheduled to ship next year. Like Stardock's other games, and in keeping with the studio's "Gamer's Bill of Rights," of which Goo and Impulse v4.0 are a part, the game will ship free of any DRM software. Read and Post Comments (There are currently 9 other comments) | Get the full article at GameSpot
"Spolight On: Elemental: War of Magic, More" was posted by AndrewP on Mon, 24 Aug 2009 17:02:14 -0700
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